![]() ![]() We also found collaborative play helps further reduce programming anxiety over individual play. Results indicate tangibles have a greater positive impact on learning, situational interest, enjoyment, and programming self-beliefs. ![]() In this paper, we describe design rationale for mouse and tangible versions of our game, and report a 2x2 factorial experiment comparing efficacy of mouse and tangible input methods with individual and collaborative modes of play. To better understand how these design decisions impact learning and related factors, we created an educational programming game that allows for systematically varying input method and mode of play. For instance, alternative design approaches such as collaborative play and embodied interaction with tangibles may also provide important benefits to learners. While recent work has begun to evaluate the efficacy of educational programming games, many common design decisions in these games (e.g., single player gameplay using touchpad or mouse) have not been explored for learning outcomes. ![]() Finally, future work for improvement is discussed. The preliminary experiments and result of platform are evaluated and presented results show that a tangible platform puzzle-based can improve children programming skills. The present work details the design of a platform called FYO (Follow Your Objective), a low-cost tangible programing platform composed of a physical intuitive programming board, puzzle-based tangible blocks and a zoomorphic mobile robot, which could be used for children around six years old, in order to teach and improve programing skills. From the research literature it is observed that the concept of tangible programing instead of visual virtual programming could have a strong impact in the learning experience, particularly for children around six years old. In developing countries such as Peru, the programing skills are mostly acquired during university, and, in high school, the students use robotics kits that could be expensive to afford for public institutions. Careers of the future will require strong programing skills, and nowadays around the world these skills are developed since childhood. The programming field is mostly taught through visual programming interfaces complemented with traditional computer hardware such as mice, keyboards, and others. ![]()
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